Chapter 89: The Lumberyard
Building Infrastructure in a Data Driven World
Since she couldn’t keep it for herself, nor could she give it to anyone else, Su You simply drank the universal potion herself.
The moment she drank it, Su You not only found that her “moderate fatigue” status had disappeared, but her stamina and hunger bars were also fully restored.
With no more negative status dragging her down, Su You felt instantly refreshed and energized. Her body, which had been exhausted no matter what she did, was now brimming with strength.
She glanced at the books and cards in the treasure chest and picked them up.
[Acquired: Book of Magic Runes x1]
[Acquired: Tavern Recruitment Card x1]
[Acquired: Lumberyard Building Card x1]
...
When she saw the words “Lumberyard Building Card,” Su You let out a sigh of relief—at least it wasn’t a Sewing Shop building card.
But then she was a bit puzzled. She had never heard of a “lumberyard” before.
It seemed this was another newly-added feature, and it wasn’t even in her building list. Otherwise, after flipping through her building list dozens of times, there’s no way she wouldn’t have noticed it.
To find out exactly what the lumberyard did, Su You began to examine the details on the building card.
[Lumberyard] (Fully Reclaimable)
Type: Resource Building
Cost: Unknown (Requires learning the “Lumberyard” blueprint to unlock construction)
Description: The lumberyard can automatically bind to the territory warehouse. Any wood resources stored in the lumberyard will automatically be transferred to the territory warehouse. This feature can be toggled on or off. If the warehouse is full, resources will be temporarily stored in the lumberyard’s own storage. The lumberyard’s storage has 100 slots, with a stack limit of 100 per slot, and can only store wood.
...
As if she’d seen something unbelievable, Su You read over the description again to make sure she wasn’t imagining things. This really was a “portable wood warehouse.”
The reason she called it portable was because the lumberyard could be fully reclaimed. That meant once all the trees in an area were cut down, she could pack up the lumberyard and move it to another place with trees to continue collecting.
Now she also understood why she hadn’t seen this building in her list before—it required learning a blueprint before it could be constructed.
Although she wasn’t sure if the lumberyard would be as useful as the description claimed, Su You was in a pretty good mood.
She opened her inventory and glanced at the pile of stuff inside, then left the quest hall.
The first thing she did after stepping outside was use a Residential House building card, placing House 4 next to House 3.
Then she took out the Sewing Shop building card as well.
Currently, the territory layout was as follows: upon entering, the left and right sides were the Post Station and the Tavern, respectively. Behind the Tavern were four residential houses, and behind the Post Station were the warehouse and the quest hall.
The bulletin board and bounty board were in front of the Post Station... and the farmland—four plots—were by the nearby creek.
Finally, there was the Heartfire at the center of the territory, directly facing the entrance, with another axis roughly aligned with her current residence, House 3.
Su You actually had a rough mental map of the layout, but because there was so much freedom and so many factors to consider, her plans were always being disrupted. So her mental map kept changing as her plans evolved.
She took out the Sewing Shop card and placed it on the left side after entering the territory, in the same row as the Post Station, right after the quest hall.
Since building with cards was instantaneous, as soon as House 4 and the Sewing Shop were finished, Su You immediately went inside to take out all the furniture and decorations, just like she had done with the Tavern.
About ten minutes later, Su You was rewarded with two new prosperity notifications.
Residential House: Prosperity +1.
Sewing Shop: Prosperity +5.
So far, the territory’s stats were roughly as follows—
[Sunset Territory]
Lord: Su You
Territory Level: Medium Camp (Upgrade to Intermediate Camp at 10 population and 50 prosperity)
Territory Prosperity: 38.9
Territory Reputation: 11
Territory Population: 5/9
Territory Aura: None
Territory Events:
I: [A dark force seems to be quietly approaching...]
II: [Because of the Post Station, merchants and caravans from the continent will visit the territory. Prepare enough money or goods to gain more bargaining power during trades.]
III: [Because of the Post Station, travelers will visit the territory...]
...
Among these stats, the most obvious changes were prosperity, reputation, and aura.
First, prosperity: Su You saw that the increase to 38.9 was partly from new buildings and partly from territory upgrade rewards.
The reputation was the same. Originally just 1 point, it had suddenly increased elevenfold. This was because upgrading the territory awarded reputation, and going from a basic camp to a medium camp gave exactly 10 reputation points.
Lastly, the territory aura. It was now the morning of the sixth day in this digitized world, and Su You had established her territory around the evening of the second day. That meant the three-day protection aura had expired yesterday evening.
Other than that, there wasn’t much else on the info panel.
...
Just as she’d planned, Su You’s focus today was on building up the territory. After using the two building cards, she grabbed a small stool and sat beside a pile of workbenches, synthesizing materials while pulling up lots of decorative buildings from the construction list.
Benches, lighting, sculptures, wind chimes, flowerbeds, ponds/fish ponds, fountains, and so on...
These little decorations didn’t require many materials, and the materials themselves were simple—mostly wood, stone, fiber, some wildflowers and grass, and occasionally a bit of coal or copper ore.
She started with benches, placing two on each side of the road for now. Each bench was long enough for 2–3 people to sit and rest, and they even had backrests for extra comfort.
Next was lighting.
Here, lighting was provided by stone pillar lamps made with coal. Each lamp required “Stone x3, Coal x1” to craft. Like campfires, these needed fuel to keep burning, but unlike campfires, they didn’t need kindling to be lit.
(End of chapter)"
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